Game Developer
I create immersive gaming experiences using Unreal Engine 5 (C++/Blueprint). I'm continuously developing my skills through personal projects, school assignments, and self-directed learning. I'm driven by both the technical and creative aspects of game development—from architecting robust game systems to designing engaging gameplay mechanics. I actively pursue online courses and stay updated with the latest industry trends. My passion lies in crafting compelling game worlds and prototyping diverse genres and visual styles. As I graduate high school, I'm eager to grow as a developer and contribute to professional game development projects that push creative boundaries.